![]() The game seems to be being pitched as a full release, and not a beta or early access. Adventures including quests given by villagers, fighting giant monsters, exploring ancient dungeons, taming pets, finding mounts and much, much more. The game is designed around exploration, as it’s procedurally generated for each playthrough to be different and have new adventures. In Cube World, players can take on the role of four different classes mage, ranger, warrior, and rogue. The Steam listing has also shown up, showing that while those specific months aren’t written in stone, the release time should be soon. The tweet confirms two things: that Cube World will officially be launched on Steam, and that launch window will be sometime within the October and November timeframe of this year. Hopefully around the end of September/October 2019. ![]() And earlier today, von Funck revealed what long time fans have been waiting for: a confirmation. But then, recently, von Funck began to post new videos, including a 16-minute long gameplay of one of the four playable classes. It seemed the Cube World was going to disappear off the face of the planet soon enough. ![]() And soon enough, the social media posts and communications on the direction of the game were down to one every other year, if that. I hope Cube World manages to retain and maybe even grow it’s fanbase to an even larger extent in the coming months.Other than a few videos and developer updates, which seemed to be roughly once a month during its first couple years of launch, there hadn’t been much outside of where Cube World was headed. Honestly, it’s really nice to see that von Funck has been able to move past some obviously deeply upsetting events in the past and finally get around to make his game a reality. Everyone who owns the game will have a Steam key sent to their Picroma account before the beta goes live on September 23. In fact, a beta for the game will be starting up next week on Steam. Fortunately for fans, von Funck has been able to recover to the point were Cube World is a reality once more. He revealed in a blog post about why progress on the game stagnated, citing the DDoS of the game’s shop and various mental health problems delaying progress. That was until last week when developer Wolfram von Funck (great name, btw) announced that after six years of silence, Cube World would finally be releasing onto Steam this year. It fell silent, leaving many fans of the game disappointed and frustrated with the lack of updates. Yet after years of early access development…nothing. Cube World, on a wing and prayer, managed to successful break into the market with a greater focus on RPG mechanics providing players more direction in a world that, let’s be honest, was basically lifted directly from Minecraft. Most of these games failed dismally, unable to hold a torch up against the behemoth that was Minecraft…except for one. The game which many have considered to be dead in the water was announced to finally be launching later this year with the beta starting sooner than expected.Īt the boom of Minecraft’s popularity all those years ago, many contenders for the game’s throne of popularity threw their hat in the ring of fighters, seeking desperately to challenge the unprecedented popularity of the blocky survival/creation game.
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